Sander Bakkes
research overview

 

Artificial Intelligence &

Personalised Game Experiences

Keywords: Game personalisation, adaptive interactive environments, automated game design, procedural content generation, player experience modelling, artificial intelligence, applied gaming, video games

 

               Publications   → →

 

Google Scholar

http://scholar.google.com/citations?user=R4OXfi4AAAAJ

recommended reading (2/2)

 

Recommended reading (2/2)

Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik Roijers, Roberto Valenti, Theo Gevers (2014). Towards Personalised Gaming via Facial Expression Recognition. AIIDE-14, the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.

Sander Bakkes, Chek Tien Tan, and Yusuf Pisan (2013). Personalised Gaming. Creative Technologies, #3.

Sander Bakkes, Pieter Spronck, and Giel van Lankveld (2012). Player Behavioural Modelling for Video Games. Entertainment Computing, 3(3):71-79.

Joris Dormans and Sander Bakkes (2011). Generating Missions and Spaces for Adaptable Play Experiences. IEEE Transactions on Computational Intelligence and AI in Games, 3(3):216-228.

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Opponent Modelling for Case-based Adaptive Game AI. Entertainment Computing, 1(1):27-37.

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Rapid and Reliable Adaptation of Video Game AI. IEEE Transactions on Computational Intelligence and AI in Games, 1(2):93-104.

queensday amsterdam
peer-reviewed publications (2/8)

Peer-reviewed publications (2/8)

Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik Roijers, Roberto Valenti, Theo Gevers (2014). Towards Personalised Gaming via Facial Expression Recognition. AIIDE-14, the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.

Paris Mavromoustakos Blom, Sander Bakkes, and Diederik Roijers (2014). Using Facial Expressions for Personalised Gaming. 26th Belgium-Netherlands Artificial Intelligence Conference (Demo).

Sander Bakkes, Shimon Whiteson, Guangliang Li, George Visniuc, Efstathios Charitos, Norbert Heijne and Arjen Swellengrebel (2014). Challenge Balancing for Personalised Game Spaces. GEM 2014, the 6th International IEEE Consumer Electronics Society Games, Entertainment, Media Conference.

Chek Tien Tan, Sander Bakkes, Yusuf Pisan (2014). Inferring Player Experiences Using Facial Expressions Analysis. IE 2014, the 2014 Interactive Entertainment conference.

Alex Rietveld, Sander Bakkes and Diederik Roijers (2014). Circuit-adaptive Rubber Banding for Racing Games. GEM 2014, the 6th International IEEE Consumer Electronics Society Games, Entertainment, Media Conference.

Chek Tien Tan, Sander Bakkes, and Yusuf Pisan (2014). Correlation between Facial Expressions and the Game Experience Questionnaire. ICEC 2014, the IFIP International Conference on Entertainment Computing.

Sander Bakkes and Shimon Whiteson (2014). Towards Challenge Balancing for Personalised Game Spaces. PCG 2014, the 5th Workshop on Procedural Content Generation in Games.

peer-reviewed publications (3/8)

Peer-reviewed publications (3/8)

Inge Becht and Sander Bakkes (2014). meIRL-BC: Predicting Player Positions in Video Games. FDG 2014, the 9th International Conference on the Foundations of Digital Games. Accepted as Exemplary Full Paper.

Sander Bakkes and Shimon Whiteson (2014). Design Criteria for Challenge Balancing of Personalised Game Spaces. FDG 2014, the 9th International Conference on the Foundations of Digital Games.

Sander Bakkes, Chek Tien Tan, and Yusuf Pisan (2013). Personalised Gaming. Creative Technologies, #3.

Sander Bakkes, Pieter Spronck, and Giel van Lankveld (2012). Player Behavioural Modelling for Video Games. Entertainment Computing, 3(3):71-79.

Sander Bakkes, Chek Tien Tan, and Yusuf Pisan (2012). Personalised Gaming: A Motivation and Overview of Literature. In Proceedings of the 8th Australasian Conference on Interactive Entertainment (IE 2012) (eds. Daniel Cermak-Sassenrath, Charles Walker, and Chek Tien Tan), pp. 4:1-4:10.

Chek Tien Tan, Daniel Rosser, Sander Bakkes, and Yusuf Pisan (2012). A Feasibility Study in Using Facial Expressions Analysis to Evaluate Player Experiences. In Proceedings of the 8th Australasian Conference on Interactive Entertainment (IE 2012) (eds. Daniel Cermak-Sassenrath, Charles Walker, and Chek Tien Tan), pp. 5:1-5:10.

Joris Dormans and Sander Bakkes (2011). Generating Missions and Spaces for Adaptable Play Experiences. IEEE Transactions on Computational Intelligence and AI in Games, 3(3):216-228.

peer-reviewed publications (4/8)

Peer-reviewed publications (4/8)

Marije Kanis, Sean Alizadeh, Jesse Groen, Milad Khalili, Saskia Robben, Sander Bakkes, and Ben Kröse (2011). Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How. In Proceedings of the 2nd International Joint Conference on Ambient Intelligence (AMI-11) (eds. David V. Keyson, Mary Lou Maher, Norbert Streitz, Adrian David Cheok, Juan Carlos Augusto, Reiner Wichert, Gwenn Englebienne, Hamid K. Aghajan, and Ben J. A. Kröse), pp. 330-334.

Brahim Gacem, Robert Vergouw, Harm Verbiest, Emrullah Cicek, Tim van Oosterhout, Sander Bakkes, and Ben Kröse (2011). Gesture Recognition for an Exergame Prototype. In Proceedings of the BNAIC 2011, the 23rd Benelux Conference on Artificial Intelligence (eds. Patrick De Causmaecker, Joris Maervoet, Tommy Messelis, Katja Verbeeck, and Tim Vermeulen), pp. 457-458.

Sander Bakkes, Pieter Spronck, and Jaap Van Den Herik (2011). A CBR-Inspired Approach to Rapid and Reliable Adaption of Video Game AI. In Proceedings of the 19th International Conference on Case-Based Reasoning (ICCBR-2011), Workshop on Case-Based Reasoning for Computer Games (eds. Belen Díaz Agudo and Amelie Cordier), pp. 17-26. (Presented at the ICCBR-2011)

Sander Bakkes, Richard Morsch, and Ben Kröse (2011). Telemonitoring for Independently Living Elderly: Inventory of Needs & Requirements. In Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare - Pervasive Health 2011 (eds. Julie Maitland, Juan Carlos Augusto, and Brian Caulfield), pp. 152-159. [Article] [Interview Questions]

peer-reviewed publications (5/8)

Peer-reviewed publications (5/8)

Sean Alizadeh, Sander Bakkes, Marije kanis, Marijn Rijken, and Ben Kröse (2011). Telemonitoring for Assisted Living Residences: The Medical Specialists' View. In Proceedings of the Med-e-Tel 2011; The International eHealth, Telemedicine and Health ICT Forum for Educational, Networking and Business (eds. Malina Jordanova and Frank Lievens), pp. 75-78.

Tim van Oosterhout, Sander Bakkes, and Ben Kröse (2011). Head Detection in Stereo Data for People Counting and Segmentation. 6th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Application (VISIGRAPP 2011). In Proceedings of the International Conference on Computer Vision Theory and Appication (VISAPP 2011) (eds. Leonid Mestetskiy and José Braz), pp. 620-625.

Sander Bakkes and Ben Kröse (2010). Pervasive Healthcare Technology for Assisted Living Residences. Gerontechnology, 9(2):191-192.

Sander Bakkes and Joris Dormans (2010). Involving Player Experience in Dynamically Generated Missions and Game Spaces. 11th International Conference on Intelligent Games and Simulation (GAME-ON'2010) (eds. Aladdin Ayesh), pp. 72-79. EUROSIS. (Presented at the GAME-ON'2010)

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Opponent Modelling for Case-based Adaptive Game AI. Entertainment Computing, 1(1):27-37.

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2009). Rapid and Reliable Adaptation of Video Game AI. IEEE Transactions on Computational Intelligence and AI in Games, 1(2):93-104.

peer-reviewed publications (6/8)

Peer-reviewed publications (6/8)

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapid Adaptation of Video Game AI. (Extended Version). 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08) (eds. Philip Hingston and Luigi Barone), pp. 79-86. IEEE XPlore, Catalog Number: CFP08CIG-CDR, ISBN: 978-1-4244-2974-5. (Presented at the CIG'08)

Marcel van der Heijden, Sander Bakkes, and Pieter Spronck (2008). Dynamic Formations in Real-Time Strategy Games. 2008 IEEE Symposium on Computational Intelligence and Games (CIG'08) (eds. Philip Hingston and Luigi Barone), pp. 47-54. IEEE XPlore, Catalog Number: CFP08CIG-CDR, ISBN: 978-1-4244-2974-5. (Presented at the CIG'08)

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapid Adaptation of Video Game AI. 9th International Conference on Intelligent Games and Simulation (GAME-ON'2008) (eds. Vincente Botti, Antonio Barella, and Carlos Carrascosa), pp. 69-76. EUROSIS. (Presented at the GAME-ON'2008). Winner of the Best Paper Award.

Guillaume Chaslot, Sander Bakkes, István Szita, and Pieter Spronck (2008). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference (eds. Anton Nijholt, Maja Pantic, Mannes Poel, and Hendri Hondorp), pp. 389-390. University of Twente, Twente, The Netherlands. (Presented at the BNAIC08)

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2008). Rapidly Adapting Game AI. Proceedings of the BNAIC 2008, the twentieth Belgian-Dutch Artificial Intelligence Conference (eds. Anton Nijholt, Maja Pantic, Mannes Poel, and Hendri Hondorp), pp. 9-16. University of Twente, Twente, The Netherlands. (Presented at the BNAIC08)

peer-reviewed publications (7/8)

Peer-reviewed publications (7/8)

Guillaume Chaslot, Sander Bakkes, István Szita, and Pieter Spronck (2008). Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (eds. Michael Mateas and Chris Darken), pp. 216-217. AAAI Press, Menlo Park, CA. (Presented at the AIIDE08)

Sander Bakkes, Pieter Spronck, and Jaap van den Herik (2007). Phase-dependent Evaluation in RTS games. Proceedings of the 19th Belgian-Dutch Conference on Artificial Intelligence (eds. Mohammad Mehdi Dastani and Edwin de Jong), pp. 3-10. Universiteit Utrecht, The Netherlands. (Presented at the BNAIC 2007)

Sander Bakkes, Philip Kerbusch, Pieter Spronck, and Jaap van den Herik (2007). Predicting Success in an Imperfect-Information Game. Proceedings of the Computer Games Workshop 2007 (CGW 2007) (eds. Jaap van den Herik, Jos Uiterwijk, Mark Winands, and Maarten Schadd), pp. 219-230. MICC Technical Report Series 07-06, Universiteit Maastricht, The Netherlands. (Presented at the CGW 2007)

Sander Bakkes, Philip Kerbusch, Pieter Spronck, and Jaap van den Herik (2007). Automatically Evaluating the Status of an RTS game. Proceedings of the Annual Belgian-Dutch Machine Learning Conference (Benelearn 2007) (eds. Maarten van Someren, Sophia Katrenko, and Pieter Adriaans), pp. 143-144. University of Amsterdam. (Presented at the Benelearn 2007)

Sander Bakkes and Pieter Spronck (2006). Gathering and Utilising Domain Knowledge in Commercial Computer Games. Proceedings of the 18th Belgium-Netherlands Conference on Artificial Intelligence (BNAIC 2006) (eds. Pierre-Yves Schobbens, Wim Vanhoof, and Gabriel Schwanen), pp. 35-42. University of Namur, Belgium. (Presented at the BNAIC 2006)

peer-reviewed publications (8/8)

Peer-reviewed publications (8/8)

Frederik Schadd, Sander Bakkes, and Pieter Spronck (2007). Opponent Modeling in Real-Time Strategy Games. 8th International Conference on Intelligent Games and Simulation (GAME-ON'2007) (ed. Marco Roccetti), pp. 61-68. (Presented at the GAME-ON'2007)

Laurens van der Blom, Sander Bakkes, and Pieter Spronck (2007). Map-Adaptive Artificial Intelligence for Video Games. 8th International Conference on Intelligent Games and Simulation (GAME-ON'2007) (ed. Marco Roccetti), pp. 53-60. (Presented at the GAME-ON'2007)

Sander Bakkes and Pieter Spronck (2005). Symbiotic Learning in Commercial Computer Games. CGAMES 2005, 7th International Conference on Computer Games (eds. Quasim Mehdi, Norman Gough, and Stéphane Natkin), pp. 116-120. University of Wolverhampton, School of Computing and Information Technologies, UK. (Presented at the CGAMES 2005)

Sander Bakkes, Pieter Spronck, and Eric Postma (2005). Best-Response Learning of Team Behaviour in Quake III. IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games (eds. David W. Aha, Héctor Muñoz-Avila, and Michael van Lent), pp. 13-18. Naval Research Laboratory, Navy Center for Applied Research in Artificial Intelligence, Washington, DC. (Presented at the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games)

Sander Bakkes, Pieter Spronck, and Eric Postma (2004). TEAM: The Team-oriented Evolutionary Adaptability Mechanism. Entertainment Computing - ICEC 2004 (ed. Matthias Rauterberg), Lecture Notes in Computer Science 3166, pp. 273-282. Springer-Verlag. (Presented at the ICEC 2004)

book chapters

Book chapters

Sander Bakkes and Pieter Spronck (2008). Automatically Generating a Score Function for Strategy Games. AI Game Programming Wisdom 4 (ed. Steve Rabin), pp. 647-658. ISBN: 158-450523-0. Charles River Media, Hingham, MA.

Ph.D. thesis

Ph.D. thesis

Ph.D. thesis

Ph.D. thesis  |  Cover  |  Stellingen

other publications

Other publications

Sander Bakkes (2010). Rapid and Reliable Adaptation of Video Game AI. De Connectie, Vol. 6, No. 1, pp. 10-13.

Sander Bakkes, Jeroen Janssens, Wilco Moerman, and Ruud van Stiphout (2009). Symposium and Inaugural Address Jaap van den Herik and Eric Postma. BNVKI Newsletter. 26(2), pp 29-32.

Sander Bakkes (2006). Quake III Arena en Lerende Kunstmatige Intelligentie. De Connectie, Vol. 1, No. 5, pp. 22-23. (In Dutch)

Sander Bakkes (2006). Impression on CGAMES'2005. BNVKI Newsletter. 23(1), pp 6-7.

Sander Bakkes, Guillaume Chaslot, Marc Ponsen, and Jahn-Takeshi Saito (2005). Games at IKAT. BNVKI Newsletter. 22(5), pp 106-108.

Femke de Jonge, Steven de Jong, Sander Bakkes, and Pieter Spronck (2005). Report on IJCAI'05. BNVKI Newsletter. 22(4), pp 82-84.

Sander Bakkes (2003). Learning to Play as a Team: Designing an Adaptive Mechanism for Team-oriented Artificial Intelligence. M.Sc. thesis. Universiteit Maastricht, Maastricht, The Netherlands.

grants awarded

 

Grants awarded

Data2Game: Enhanced Efficacy of Computerised Training via Player Modelling and Individually Tailored Scenarios. NWO Human Capital: Professional Games for Professional Skills grant for 3 full-time Ph.D. positions. Total budget: € 735K (NWO contribution € 588K) (with Mariët Theune, Ton de Jong, and Bernard Veldkamp).

Meanwhile
contact

 

Contact

 

dr. ing. Sander C.J. Bakkes

Assistant Professor

 

Tilburg University

Department of Cognitive Science and Artificial Intelligence

Warandelaan 2, Dante Building, room D333

P.O. Box 90153, 5000 LE, Tilburg, The Netherlands

 

s.c.j.bakkes@uvt.nl (work)          Sanderbakkes@gmail.com (private)